Siri Makes A Game
Roles: 3Cs, Weapons, Game Loop, Systems, Audio and Effects Integration, AI
DESCRIPTION:
You play as a game developer asking AI Siri to make a game by providing it with prompts to make a chill game. Siri makes a shooting game with a narrative. It keeps providing funny weapons as the developer asked for a chill game. It adds funky sound and visual effects. Finally, the developer realizes that AI cannot make a good game as it lacks human touch.
Year: 2022
Platform: Windows
Genre: First Person Shooter
Engine :Unreal
Weapons
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After first prompt, the player is given the first weapon.
- This weapon shots single projectile.
- Enemies are launched with force when them die.
Single Bullet Weapon
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This weapon is given after the second prompt.
- This weapon shots 9 bubbles that floats forward and upward.
- When any bubble makes contact, every bubble pops doing damage
Bubble Gun
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After the third prompt, the player is given a melee weapon.
- This weapon on contact with enemy spawn confetti and makes fun sound.
- Enemies take low damage, takes a small hit stun and makes weird damage.
Confetti Cannon
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After the fourth prompt, the player is told to throw the teddy bears.
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This can be picked up and can be thrown.
- These teddy bears explode when they make contact with enemies.
- Due to the radial explosion and radial force, the enemies are defeated and lunched.
Explosive Teddy Bears
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after using the burgers, Siri says to use the burgers as weapons.
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This can be picked up and can be thrown.
- Player can throw these burgers at enemies.
- On contact, the burger breaks, and all the burger parts do damage separately.
Big Burgers
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This is the sixth prompt, the player is given this grenade launcher that launched eggs.
- On contact, the egg cracks doing an explosion and leaves an omelette.
Omelette Grenade launcher
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At the very end, the player is given a banana and it opens like an light saber.
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The player can swing the banana saber at the enemy and one shot the enemies.
Banana Light Saber
Systems
Progression System
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The progression is structured around the players progression.
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As the Player defeats enemies and reaches certain points in the level, narration progresses.
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The results of the narration will make the player experiences with different weapons.
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Each weapon is structured around the level design, encounter and narration.
Game Flow:
Full Game Play
Trailer
Heading 5
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This is a fast shooting auto rifle. User can Aim down sites with this weapon. The weapon is more stable when aimed down.
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This weapon has a vertical recoil when trigger is pulled.
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This weapon is a projectile based weapon.
Fast shooting Auto Rifle
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The progression is structured around the players progression.
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As the Player defeats enemies and reaches certain points in the level, narration progresses.
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The results of the narration will make the player experiences with different weapons.
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Each weapon is structured around the level design, encounter and narration.
Movement system:
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The game has VR locomotion.
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The player can use the right joystick to move around the environment.
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The movement is calibrated to have a smooth head track movement also.
Balancing:
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The game is a funny an experience that should be simple and fun for any player.
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Hence the player has high health and enemies are easy to kill.
AI System:
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Enemies are built with simple code.
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When the enemy sees the player, the enemy closes to 500 units of the player and starts firing.
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The enemy on death will be launched with low gravity and ragdoll physics to produce comedic feedback.
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Enemy when taking melee damage will be in hit stun state and produce funny sounds.