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Siri Makes A Game

Roles: 3Cs, Weapons, Game Loop, Systems, Audio and Effects Integration, AI

DESCRIPTION:

You play as a game developer asking AI Siri to make a game by providing it with prompts to make a chill game. Siri makes a shooting game with a narrative. It keeps providing funny weapons as the developer asked for a chill game. It adds funky sound and visual effects. Finally, the developer realizes that AI cannot make a good game as it lacks human touch.

Year: 2022

Platform: Windows

Genre: First Person Shooter

Engine :Unreal

Weapons
  • After first prompt, the player is given the first weapon.

  • This weapon shots single projectile.
  • Enemies are launched with force when them die.

Single Bullet  Weapon

  • This weapon is given after the second prompt.

  • This weapon shots 9 bubbles that floats forward and upward.
  • When any bubble makes contact, every bubble pops doing damage

Bubble Gun

  • After the third prompt, the player is given a melee weapon.

  • This weapon on contact with enemy spawn confetti and makes fun sound.
  • Enemies take low damage, takes a small hit stun and makes weird damage.

Confetti Cannon

  • After the fourth prompt, the player is told to throw the teddy bears.

  • This can be picked up and can be thrown.

  • These teddy bears explode when they make contact with enemies.
  • Due to the radial explosion and radial force, the enemies are defeated and lunched.

Explosive Teddy Bears

  • after using the burgers, Siri says to use the burgers as weapons.

  • This can be picked up and can be thrown.

  • Player can throw these burgers at enemies.
  • On contact, the burger breaks, and all the burger parts do damage separately.

Big Burgers

  • This is the sixth prompt, the player is given this grenade launcher that launched eggs.

  • On contact, the  egg cracks doing an explosion and leaves an omelette.

Omelette Grenade launcher

  • At the very end, the player is given a banana and it opens like an light saber.

  • The player can swing the banana saber at the enemy and one shot the enemies.

Banana Light Saber

Systems

Progression System

  • The progression is structured around the players progression. 

  • As the Player defeats enemies and reaches certain points in the level, narration progresses.

  • The results of the narration will make the player experiences with different weapons.

  • Each weapon is structured around the level design, encounter and narration.

Game Flow:

Full Game Play
Trailer
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  • This is a fast shooting auto rifle. User can Aim down sites with this weapon. The weapon is more stable when aimed down.

  • This weapon has a vertical recoil when trigger is pulled.

  • This weapon is a projectile based weapon.

Fast shooting Auto Rifle

  • The progression is structured around the players progression. 

  • As the Player defeats enemies and reaches certain points in the level, narration progresses.

  • The results of the narration will make the player experiences with different weapons.

  • Each weapon is structured around the level design, encounter and narration.

Movement system:​

  • The game has VR locomotion.

  • The player can use the right joystick to move around the environment.

  • The movement is calibrated to have a smooth head track movement also.

Balancing:

  • The game is a funny an experience that should be simple and fun for any player.

  • Hence the player has high health and enemies are easy to kill.

AI System:​

  • Enemies are built with simple code.

  • When the enemy sees the player, the enemy closes to 500 units of the player and starts firing.

  • The enemy on death will be launched with low gravity and ragdoll physics to produce comedic feedback.

  • Enemy when taking melee damage will be in hit stun state and produce funny sounds.

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