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Teleporter Enemy

This enemy is a ranged mage that throws projectiles from different locations. This enemy test the players movement speed on the map as the enemy teleports to different locations after performing an attack. Players has to stun the enemy by attacking it after covering the gap quickly precisely.

Movement:

Attack:

Stratergy:

Difficulty:

✪✪✪✪✪

✪✪✪

✪✪✪

Ranged

Combat Behavior Pattern

Offensive moves:

Projectiles attacks

Defensive Moves:

Teleport

Projectile Attack 1:

The enemy releases 3-4 projectiles one after another towards the enemy. These projectiles have a small level of controllable tracking. 

ShootPlayer_1.gif
ShootTeleport_1.gif
TeleportBack_1.gif

After shooting the enemy teleports directly behind the players vision if there is environmental space.

Enemy2_projectiles.png
Teleport stopping:

The enemy will have a windup animation while performing a teleport. During this animation, if the enemy gets hit by player's attacks, the enemy will get stunned for 4 seconds. This is the open window for the player to do damage to the enemy.

Stun_1.gif
StunEnemy_1.gif
Enemy2_Teleport.png
Strategy for the player:

The player can destroy the projectiles or dodge the projectiles. After covering the distance, the player has to stun the enemy during the teleport animation.

DestroyProjectiles_1.gif
StunCoverDistance_1.gif

If the player attacks when the enemy is attacking and not doing the teleportation animation, the enemy performs a dodge and then teleports away

DodgeAway_1.gif
Boss Behavior Tree:
Enemy2BT-Behavior Tree.png
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